Janes fighter anthology game




















Over challenging single missions are included. Several training missions from the basic take-off and landing to advanced flight maneuvers are also available. Finally, there are six extensive campaigns to fight through in Egypt, Russia, the Baltics, the Kuril Islands, the Ukraine and historical Vietnam.

Just choosing the weapons to arm a plane was fun. I spent almost as much time drooling over the vast arsenal of missiles and bombs as playing the missions. I recognized the raw mechanics of a solid game: a satisfying in-flight feel, reasonable weapons and flight controls, tough AI, and a variety of damage effects that impacted flight. I found the game generally amusing.

The planes were easy to fly, but the missions were tough. Luckily, five pages of post-mission stats allowed me to correct my mistakes the next time around. All the aircraft look unique from the outside. The vertical takeoff and prop planes stood out, but I found the cockpit views, performance and sounds fairly generic among most jet fighters. I believe one aircraft that models real behavior beats that come close. My favorite planes were the Mirage and Rafale because I could pack them full of weapons and still get reasonable performance.

But enemy fighters seemed always to lock first, even when my radar was off and I was low. Sometimes I never was able to obtain a lock, no matter what I did.

In The Great Plane Robbery, the pilot has gone undercover and stolen a high-tech plane which he must get home despite his pursuers. In Blackop, the pilot must destroy a downed B2 before the Chinese get their hands on the valuable stealth technology.

You can even make it French! The purely sadistic can practice downing s or Airbuses. Where FA does shine is in the depth of gameplay options. Along with over 25 individual missions the game has six campaigns, including the geographical areas of Vietnam, Egypt, the Baltic, Russia, Ukraine and the Kuril Islands. All are linear, with canned "win to proceed" style objectives, but the range is very nice. Because of the massive variety of aircraft, you'll get to experience plenty of differing scenarios.

For example, during the Kuril Islands campaign carrier operations are to the fore, while Vietnam will require you to hone your dogfighting skills with fierce guns-only furballs. There are also vectored-thrust planes like the British Harrier with vertical takeoff and landing capabilities. It's this kind of variety that gives FA such a wide appeal and makes it an extremely enjoyable sim. It's very powerful, allowing you to set all kinds of parameters, from location and weather to waypoint and mission objectives.

A full chapter of the manual is dedicated to explaining the vagaries of design, so, like the rest of FA, the mission creator is easily accessible.

It's not for the hardcore simmer, and the graphics are a little dated, but Fighters Anthology is still a very enjoyable game that has a lot of gameplay to offer. Navy Fighters '97, but the amount of variety packed into the two CDs that comprise Fighters Anthology will keep most people entertained for a very long time indeed. Contact: , done in 0.

The B PT file has had its ordnance load adjusted. Several aircraft were removed from the "flyable" menu, but don't worry, you can still fly them. Some single missions have been modified and many mission briefing.

MT files have been reformatted to meet a modern standard. The Campaign. WAV format. ZIP file can be found in the Music folder in the ftp. The A-7A A7V. PT has been corrected with the proper guns; this plane was just added to the current playset v 2. PT had recently been retired from the playset, causing problems in several various campaign missions.

Those problems are now fixed as of May 22, The NSK. MM file can be found in the 'Maps' ftp folder. This is a 35 mission campaign highly influenced by the original Kuril Islands campaign. Some missions received some minor changes, while others were completely redone while still in the 'spirit' of the originals. Somewhere during the progress of game development from USNF to Fighters Anthology, the Mi went from attacking fighters to running from them.

That is now fixed. To commemorate the 55th anniversary of the beginning of the Rolling Thunder campaign in North Vietnam, I have created a new 40 mission campaign.

It can be found in Campaigns. I did some research and created a system to get the guns to have some form of conformity to each other, and hopefully perform closer to real life. Both the campaign. Thank You. However, the biggest change is the removal of the campaigns and missions.

These will now be available in a separate file called Campaigns. The reason for this change is because Fighters Anthology has a total file limit. With everything added, the limit is exceeded which causes the game to crash. Therefore, I recommend players upload the Playset files first, then add maybe two or three campaigns at a time.

When done playing those campaigns, just delete those specific files and upload other campaigns. In the future, I may list the other option.

The latest campaign is now complete. It is the Baltic Campaign Finally, saving the best for last. He created a superb looking aircraft for all to enjoy. As those who have played the Yankee Station campaign know, the final mission involves shooting down an AN-2 Colt based on a real mission. The playset includes a few updates and bug fixes. The new FYI features has been added to the website. The playset includes several updates made to various items, icons, and missions over the last few months and now has the English Electric BAC Lightning.

Also, for those who have not noticed yet, Airwolf has been available since this website began. It is not implemented in the playset. The links list has been modified. Military Designations link added. This allows easier access to those files without needing to manipulate the FA Toolkit. Many of the text files for campaign missions were cleaned up. Changes have been made to a few weapons and their icons.

The B nuclear weapon has been retired. Thank you Richard Schaffert for personally e-mailing me a copy of your book. His battle can be seen on the tv show Dogfights: The Last Gunfighter.

As mentioned before, this campaign replaces the default Vietnam campaign and is heavily inspired by real events. The campaign is selectable in the Campaign menu. It is 25 missions commencing with President Nixon famous Linebacker speech and ending with the last MiG to be shot down in the war. There have been some improvements to several existing files as well. Recently, I noticed the Knox class frigate was missing.

This frigate is now back in action. Why is this important? Its operational deck gun of coarse! Some files have been renamed since the old playset, so it is highly advised to delete the old playset files and install the new playset. As with the Yankee Station campaign, this one too will be heavily inspired by real events.

PT, FG. PT, FS. PT are now available in the aircraft folder. SH, G. M and. This mission will be part of the future rewrite of the default 25 mission Linebacker campaign.

PT to carry bombs, and installed IR sensor. A targeting pod is still needed for LGBs. Several adjustments were made to the Taiwan Campaign in April. The playset is all the files I currently use to play Fighters Anthology. Instead of going through the ftp folders downloading individual files, the user can easily download this single zip file and extract the files into a virgin Fighters Anthology folder.

It is a 40 mission campaign commencing during the Tonkin Gulf incident and extending through All necessary files are included. Go to the music folder and save the Afterburner. Also, there are now ten missions built for the Yankee Station campaign. The missions and files in the folder will be getting constantly modified as the campaign develops. The MiG has also been slightly improved, including a gun-sight radar and proper fuel consumption.

It is based on Navy ops starting with the Gulf of Tonkin incident and will run probably into Look for missions in the Yankee folder. Three are built so far. The missions start out easy and will get harder as the campaign progresses. SH files. For some reason, when saving the shape file from the ftp to the Fighter's Anthology folder, it would not properly read the corresponding.

PIC file. Adjusted some aircraft to reflect those changes. The 'Shapes Notes. The screenshot name is the same as its associated shape name i. Changed F and A-1E to have jungle camo. The new mission is designed to use the B-1B using the 28 Mk bomb racks. PT; renamed F20A. PT to F PT; made adjustments to F5E. PT, F5EE. PT and F PIC to F4B. PIC so they would work correctly.

M to reflect retire of weapon. MT was changed to read Tornado instead of Typhoon. Inside are three new sounds. I used 5k so they would work in the briefings; 11k wouldn't work.

In that folder are songs pieced together from some of the episodes, along with songs from other military aviation-themed media. This page is dedicated to all the loyal developers, modders, and fans of the US Navy Fighters series. I can be contacted at ocsdor yahoo.



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